Star
  • Year

    2006 - 2009
  • Role

    Core Team Designer
  • Place

    Quindío - Colombia

Purpose

To design and build a robotic attraction that recreated the microcosm and transported visitors into a magical world where they can experience how it is to live surrounded by giant insects while discovering their importance for our planet.

User experience design

Robots-casing production

Scenography and Space design & production

Content and narrative creation

Branding

Star

" I believe that when designing extraordinary experiences where people can interact and feel in different ways, a powerful tool to educate and share knowledge is developed".

Insecto Robotario  had this purpose, to bring people closer to the environment and technology while having an extraordinary experience.

Playing with unnatural proportions, the great microcosm became giant and the humans became the tiny visitors. 

About Insecto Robotario

 

By making use of diverse technologies, Insecto Robotario created a place where insects were the main characters and humans were just visitors. In this ecosystem, mostly unknown by humans, the importance of insects is to keep the balance of the environment that was revealed by giant insect-robots. They came to life and performed their natural activities as if they were in a normal life-cycle.  

With diverse elements the show involved the audience through sounds, stories, scenography, robots and other special effects, to make the experience as real as possible.

Six giant insect- robots (1:1.000 scale) Beetle, Spider, Ant, Caterpillar, Grasshopper, Praying mantis